Jordan Eagles: Red Giant
September 21, 2013 - January 5, 2014
Using blood collected from a slaughterhouse as his primary medium, the artist explores ideas about transformation, death and rebirth. Eagles encases the blood in Plexiglas and UV resin panels; mounted on the gallery walls they create a sublime environment that envelops and engages the viewer. The exhibition title,RED GIANT,refers to a luminous giant star in its final phase of stellar evolution — what our Sun will become in five billion years — while also referencing the intense, potent color of blood. The abstract patterns and forms in the works may suggest internal organs as well as cosmological phenomena like solar storms, sunspots, craters, meteorites, and supernova explosions.
Eagles' works are in the permanent collections of several museums, including the Princeton University Art Museum, the Addison Gallery of American Art; the University of Michigan Museum of Art; the Peabody Essex Museum; and the Everson Museum of Art. Recent solo shows include Causey Contemporary and Krause Gallery, New York; International Museum of Surgical Science, Chicago; the University of Michigan Museum of Art, Ann Arbor; and Mark Wolfe Contemporary Art, San Francisco.He has been featured in numerous publications, including Time Magazine, The New York Times, L'Uomo Vogue, Architectural Digest andWired.
The Art of Video Games
October 26, 2013 - January 19, 2014
Part of a ten-city national tour, The Art of Video Games is one of the first major exhibitions to explore the 40-year evolution of video games as an artistic medium, with a focus on striking graphics, creative storytelling and player interactivity. The exhibition features some of the most influential artists and designers across five eras of game development, from early pioneers to contemporary designers. Video games use player participation to tell stories and engage audiences. In the same way as film, animation and performance, video games are a compelling and influential form of narrative art.
The Art of Video Games focuses on the interplay of graphics, technology and storytelling through some of the best games for 20 gaming systems ranging from the Atari VCS to the PlayStation 3. The exhibition features 80 video games that demonstrate the evolution of the medium. The games are presented through still images and video footage. In addition, the galleries include video interviews with developers and artists, historic game consoles and large prints of in-game screen shots.
New technologies allow designers to create increasingly interactive and sophisticated game environments while staying grounded in traditional game types. Five featured games, one from each era, are available in the exhibition galleries for visitors to play for a few minutes, to gain some feel for the interactivity. The playable games—Pac-Man, Super Mario Brothers, The Secret of Monkey Island, Myst and Flower—show how players interact with the virtual worlds, highlighting innovative new techniques that set the standard for many subsequent games.
Made possible by funding from the County of Onondaga administered by CNY Arts, Carrier, Cannon Pools & Spas, The Gifford Foundation, and The John Ben Snow Foundation.
Additional support for equipment is provided by Ra-Lin.
Media support provided by CNY Central, Syracuse New Times, WCNY and WRVO.
The Art of Video Gamesis organized by the Smithsonian American Art Museum with generous support from the Entertainment Software Association Foundation; Sheila Duignan and Mike Wilkins; Shelby and Frederick Gans; Mark Lamia; Ray Muzyka and Greg Zeschuk; Rose Family Foundation; Betty and Lloyd Schermer; and Neil Young. The C.F. Foundation in Atlanta supports the museum’s traveling exhibition program, “Treasures to Go.”
Image: Sonic Adventure, Yuki Naka, Keith Palmer, producers; Takasi Iizuka, director; Kazuyuki Hoshino, art director, SEGA Dreamcast, 1999, © SEGA. All Rights Reserved.